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Frederick Allain
Frederick Allain
Character Artist|3D Modeler (looking for freelance Work)
Montreal, Canada

Summary

Hey, I'm Fred, a Montreal based artist who worked on a multitude of projects ranging from video games, movies, museum exhibits, promotional video, to theme park rides.

Skills

3D ModelingCharacter ModelingTexturingSculptingCharacter Design

Software proficiency

ZBrush
ZBrush
Blender
Blender
Maya
Maya
3ds Max
3ds Max
TopoGun
TopoGun
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marvelous Designer
Marvelous Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Unity
Unity
After Effects
After Effects
Photoscan
Photoscan
RealityScan
RealityScan

Productions

    • Movie
      Transformers RIse of the Beasts
    • Year
      2023
    • Role
      Senior Modeler (Principal Artist)
    • Company
      MPC
    • Video Game
      Roller Champions
    • Year
      2022
    • Role
      character artist
    • Company
      ubisoft
    • Video Game
      DC Heroes and Villains
    • Year
      2023
    • Role
      3D Modeler
    • Company
      ludia
    • Movie
      Tom & Jerry
    • Year
      2021
    • Role
      3D Modeler
    • Company
      Framestore Montreal
    • Movie
      Project Power
    • Year
      2020
    • Role
      3D Modeler
    • Company
      Framestore Montreal
    • Mobile Game
      Jurassic World Alive
    • Year
      2019
    • Role
      Character Artist
    • Company
      Ludia games

Experience

  • Character Artist at Digital Dimension
    Montreal, Canada
    July 2020 - Present

    I'm a character artist on a currently unannounced tv series

  • Modeler at Framestore
    Montreal, Canada
    October 2019 - July 2020

    I was part of the modeling team and worked on Project Power for Netflix

  • Character Artist at Ludia Games
    Montreal, Canada
    August 2018 - October 2019

    As a character artist, i was charged with sculpting, modeling, texturing and integrating the character in-game.

  • 3D Artist at Lynx Attractions
    Montreal, Canada
    January 2017 - November 2017

    i was part of a small team, so i was responsible for most of the modeling, textures and integrating them in unity. i also helped design assets and environments for the project.